![]() ![]() We've also fixed an issue where Shadow Strike could still be performed while unlocked and purposefully miss to guarantee a Sickle Rain. Sickle Rain Stabs now feed 10 Revenge on opponents (up from 3 Revenge)ĭeveloper's Comment: This should reduce the amount of Sickle Rain ganks that are currently successful in the game - the extra Revenge Feed should ensure that there will be less Sickle Rain loops happening in Shinobi ganks. Sickle Rain now feeds 55 Revenge on opponents (up from 28 Revenge) At 500ms, it should be a stronger pressure tool for the hero, and since it also initiates chains it can be used to extend the hero's chains. Fuscina Ictus in Chains is now 500ms (was 600ms)ĭeveloper's Comment: Gladiator can use Fuscina Ictus in chains, but its speed was too slow to be reliable, forcing it to be seldom used.Finally, we've also adjusted damage numbers for the sped up attacks to properly reflect their new speed. We've also sped up to Chained Top Heavy to be slightly more effective, and sped up the Side Heavy Finishers so that the soft feint to these attacks work better in outnumbered situations. With the change to the Top Heavy Opener, not only does Kensei gain a 24 damage Guardbreak punish, but also gains a strong neutral opener with the soft feint into Pommel Strike. Side Heavy Finishers now deal 30 damage (down from 32)Ĭhained Heavy Attacks now cause Medium Hit Reactions (were causing Heavy Hit Reactions)Īll Dodge Attacks now cause a Medium Hit Reactions (were causing Heavy Hit Reactions)ĭeveloper's Comment: Kensei's neutral pressure wasn't high enough, and the hero had difficulty opening up opponents, forcing the hero to wait and use Dodge Attacks to initiate their offense. Side Heavy Finishers are now 800ms (down from 900ms) Top Heavy Opener now deals 24 damage (down from 30 damage)Ĭhained Top Heavy is now 900ms (down from 1000ms)Ĭhained Top Heavy now deals 29 damage (down from 32) Top Heavy Opener is now 800ms (down from 1000ms) Boar Rush (Sprint Attack) now has Uninterruptible Stance starting from 400msĭeveloper's Comment: This should help Berserker use its Sprint Attack to engage enemies in a slightly safer fashion.Zhanhu: Violent Maneuver and Brisk Maneuver now have Tracking Break for its first 100ms Shaman: Wild Cat's Rage now has Tracking Break for its first 233ms (was 266ms) Peacekeeper: Sidestep Strike now has Tracking Break for its first 233ms Nuxia: Crescent Step now has Tracking Break for its first 233ms Tracking Breaks were added or adjusted for the following attacks: Zhanhu: Violent Maneuver and Brisk Maneuver now have I-frames for their first 100ms Shaolin: Side Shadowstep now has I-frames for its first 300ms Shaman: Wild Cat's Swiftness now has I-frames for its first 233ms (up from 200ms) Nuxia: Crescent Step now has I-frames for its first 233ms (up from 200ms) ![]() ![]() Medjay: Axe Throne Guard now has iframes for its first 233ms I-Frames were added or adjusted for the following attacks: (In this context, "Tracking Break" refers to the ability for Dodge and Dodge Attacks to force opponents to lose tracking on their target). This should allow these dodge attacks to more consistently dodge opponent attacks and counter as appropriate. We've updated dodge attacks for several heroes to ensure they have proper I-frame timings as well as correct Tracking Breaks. Jiang Jun: Dou Shi's Choke can now be performed from 500ms to 700ms after a successful Parry (was static at 500ms)ĭodge Attacks and I-Frames timing changes Warmonger: Vicious Impale can now be performed from 533ms to 700ms after a successful Parry (was static at 533ms) Warlord: Shield Counter can now be performed from 300ms to 700ms after a successful Parry (was static at 300ms)Ĭenturion: Parry Counter can now be performed from 300ms to 700ms after a successful Parry (was static at 300ms) The changes have been applied to the following heroes: We're improving the input comfort of several Parry Punishes to make them easier to land and require less buffering. Updated the "Group" menu with a new "Pending Invite" section and shortcut to Ubisoft Connect. Players can now add cross-platform friends with Ubisoft Connect.Ĭross-Platform friends can now be invited to groups. Have your friend accept the pending invitation in the Group menu, under "Group Invites".įor more information, please check out the Crossplay Phase 2 FAQ.Search for your friend in the in-game Friends list, send them a group invitation.Find your friends on Ubisoft Connect and add them.PS4: 1.5 Gb, Xbox One: 2.0 Gb, PC: 2.0 Gb CROSSPLAY PHASE 2 - Groups and FriendsĬrossplay Phase 2 is LIVE! Players can now group with their friends from any platform. ![]()
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